What are the potential pitfalls of using a random generator to assign missions in a PHP-based browser game?
Potential pitfalls of using a random generator to assign missions in a PHP-based browser game include uneven distribution of mission difficulties, lack of control over mission variety, and potential for players to receive repetitive or impossible missions. To solve this, you can implement a weighted random selection algorithm that assigns missions based on predefined difficulty levels, ensuring a more balanced and varied gameplay experience.
// Define an array of missions with corresponding weights based on difficulty
$missions = [
'Mission 1' => 0.2, // 20% chance
'Mission 2' => 0.3, // 30% chance
'Mission 3' => 0.5, // 50% chance
];
// Generate a random number between 0 and the sum of weights
$rand = mt_rand(0, array_sum($missions));
// Iterate through missions and select the one that corresponds to the generated number
$sum = 0;
foreach ($missions as $mission => $weight) {
$sum += $weight;
if ($rand <= $sum) {
$selectedMission = $mission;
break;
}
}
echo "Assigned mission: $selectedMission";