How can WireShark be utilized to intercept network queries in PHP socket programming for game servers?
To intercept network queries in PHP socket programming for game servers using WireShark, you can set up WireShark to capture network traffic on the server where your game server is running. By analyzing the captured packets, you can inspect the network queries sent and received by your PHP socket program.
// PHP code to create a socket server
$host = '127.0.0.1';
$port = 12345;
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
socket_bind($socket, $host, $port);
socket_listen($socket);
$client = socket_accept($socket);
$data = socket_read($client, 1024);
// Output the intercepted network query
echo "Intercepted network query: " . $data;
socket_close($client);
socket_close($socket);